AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Saudi Arabia for Q2 2024
In Q2 2024, the top 5 racing games on Android in Saudi Arabia showed varying trends in downloads, revenue, and active users, according to Sensor Tower.
In Q2 2024, the top 5 racing games on Android in Saudi Arabia displayed a variety of trends in downloads, revenue, and active users. Here's a closer look at the performance of these games, based on data from Sensor Tower.
Pocket Champs: 3D Racing Games from Madbox saw its weekly revenue fluctuate, peaking at around $1.7K in mid-April before declining to approximately $837 by the end of June. Weekly downloads peaked at 4.8K at the beginning of April but dropped to around 887 by the end of June. Weekly active users also experienced a decline, starting at 10.2K in early April and falling to 5.2K by the end of the quarter.
CSR 2 Realistic Drag Racing from Zynga exhibited a stable revenue with minor fluctuations, starting the quarter at $1.6K and ending at $723. Downloads reached a high of 1.4K in mid-April but decreased to 525 by the end of June. Active users showed a similar trend, peaking at 6.5K in early June and declining to 4.8K by the end of the quarter.
Asphalt Legends Unite by Gameloft SE had a relatively stable revenue, fluctuating between $1K and $394 throughout the quarter. Downloads varied, starting at 875 and reaching a high of 2K by the end of June. Active users followed an increasing trend, starting at 2.1K in early April and rising to 3.2K by the end of June.
Need for Speed™ No Limits from ELECTRONIC ARTS showed a modest revenue, fluctuating between $481 and $391. Downloads started strong at 10.7K in early April, dipped mid-quarter, and rose again to 5.9K by the end of June. Active users remained high throughout the quarter, peaking at 31K in early April and maintaining a strong presence at 23.4K by the end of June.
CarX Drift Racing 2 from CarX Technologies, LLC experienced lower revenue compared to others, starting at $383 and ending at $174. Downloads remained steady, fluctuating between 1.8K and 1.4K. Active users showed minor changes, starting at 3K in early April and maintaining around 2.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.